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Servers · Game hosting · Palo Alto

Game server hosting in Palo Alto

1 sizes of 2 vCPU and 4 GB or more are sold in our Palo Alto region, United States, from $20.90 a month. Below: which of four game servers fits which size here, on Linux and on Windows Server where it is sold, at Palo Alto's own price.

Rendering of a host machine sliced into virtual servers, one highlightedPalo Alto4 vCPU · 8 GB

By game

Which game servers fit, in Palo Alto.

The cheapest size here that fits each one, read from the same catalogue the cart charges from. Bigger sizes are in the table further down.

BeamMP

BeamMP's server runs on Windows or Linux.

On Linux: GL4-8: 4 vCPU, 8 GB RAM, 75 GB disk, $20.90 a month.

Windows Server is not sold on a size that fits it in Palo Alto today.

BeamMP asks for very little; Windows Server is what sets the floor at 2 vCPU and 4 GB.

FiveM

FiveM's server runs on Windows or Linux, with a setup guide for each.

On Linux: GL4-8: 4 vCPU, 8 GB RAM, 75 GB disk, $20.90 a month.

Windows Server is not sold on a size that fits it in Palo Alto today.

FiveM publishes no hardware figure, so the floor is the game-hosting rule: two cores and 4 GB for a server for friends.

Minecraft

The Java Edition server runs on Windows, macOS and Linux.

On Linux: GL4-8: 4 vCPU, 8 GB RAM, 75 GB disk, $20.90 a month.

Windows Server is not sold on a size that fits it in Palo Alto today.

The Minecraft Wiki recommends at least 2 GB of RAM for a small server and says a larger one may need 4 GB, so the floor here is 4 GB.

Counter-Strike 2

Valve lists Linux, and Windows 10 or 11, for its dedicated server; not Windows Server, so here it is a Linux server.

On Linux: GL4-8: 4 vCPU, 8 GB RAM, 75 GB disk, $20.90 a month.

Linux only: its server is not documented on Windows Server.

Valve asks for 65 GB of storage, so the size here also needs at least that much disk.

What actually limits it

Three constraints, in the order they bite.

The full argument is on the game hosting page; the short version decides which row to buy.

Single-thread speed
Buy for: Clock speed and cache, not core count.
Memory
Buy for: Enough that you are not near the edge, then stop.
The network
Buy for: The region your players are in, before anything else.

A community server that must not stutter. Here the argument for pinned cores is real: a shared core is quick in bursts and unpredictable under constant load, and a game server is constant load. The Dedicated CPU line is not sold in Palo Alto today; the line page lists where it runs.

Windows or Linux

Operating systems in Palo Alto.

Linux runs on every size. Windows Server only where the platform in this city can build it.

Linux

On all 1 sizes here, from $20.90 a month (GL4-8).

Windows Server

Not sold in Palo Alto today on a size of 2 vCPU and 4 GB or more.

Live prices

Sizes for a game server in Palo Alto, cheapest first.

Every size of 2 vCPU and 4 GB or more sold here, each at Palo Alto's own price.

  • GL4-8$20.90

    Unmetered75 GB NVMeUnmeteredMonthly only

Questions

A game server in Palo Alto, answered.

Which game servers can I host in Palo Alto?
BeamMP from $20.90 a month (GL4-8), FiveM from $20.90 a month (GL4-8), Minecraft from $20.90 a month (GL4-8), Counter-Strike 2 from $20.90 a month (GL4-8). Each price is the cheapest size of 2 vCPU and 4 GB or more that Palo Alto sells for that game, on Linux, at Palo Alto's own price.
Do I need a dedicated server for a game server in Palo Alto?
Usually not. A server for a handful of friends is bound by one thread and a few gigabytes of memory, so a small instance does it: GL4-8 at $20.90 a month in Palo Alto. The Dedicated CPU line, with cores pinned to your machine, is not sold in Palo Alto today.
Can I run a Windows game server in Palo Alto?
Not in Palo Alto today: no size of 2 vCPU and 4 GB or more here can be built with Windows Server. Linux runs on every size, and all four game servers on this page run on Linux.
What ping will players get from a server in Palo Alto?
We have not measured it, so we print no figure. Distance sets the floor on round-trip time, which makes the region a more important decision than the plan: choose Palo Alto if your players are near it. Deploy the smallest size by the hour, play on it from where your players are, and destroy it if the result does not justify the move.
Can I test it by the hour in Palo Alto?
Not in Palo Alto today: every size here is sold by the month, because the machine underneath is paid a month up front.
How quickly is a game server in Palo Alto ready?
In under an hour. You get the address, the root password and the details in your account, and if anything about the build needs a second look we tell you rather than leave you refreshing a page.